Returns a random floating point value between min and max. if 9 is used, the random results can be -, so it is advised to use as a mask values one less than a power of two, such as 1, 3, 7, 15, 31, 63, or 127. If no mask is provided, i.e, random2(), the maximum value of 255 is used instead. It is equivalent to (random() & mask) - (random() & mask). Returns a random integer value between - mask and + mask. Returns a random integer value between min and max. VectorAngle(user_x - user_x, user_y - user_y) Can be used to calculate an angle, for example, by passing coordinates to it. Like atan2, only with x first instead of y. Similar to atan, but used to get the quadrants the angles are in. Returns the hyperbolic cosine, sine, or tangent of x. Returns the inverse cosine, sine, or tangent of x. Returns cosine, sine, or tangent of angle x. Returns src within the range of min and max inclusively. Can take any amount of numbers, and can solve both ints and floats. ![]() Gets the largest value of all values listed. Gets the smallest value of all values listed. Rounds x down to the next closest integral value. Rounds x upward to the next closest integral value. Returns the common (base-10) logarithm of x. Returns the natural logarithm of x - the opposite of exp.
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